Hello again! My New Manjaro Gnome Installation Log 2022

I used to be a Manjaro Linux user. However, since I bought my new MSI Prestige 15 laptop as well as left my software engineer job about 2 years ago, my journey as a daily Linux user paused.

Few months after I bought my new laptop, I actually tried to install Manjaro in an external harddisk to get a taste, but the experience was not very good: I found many optimizations provided by MSI to this Windows laptop don’t have a good and simple alternative on Linux. For example, the audio optimization powered by Nahimic, optimized color profiles by True Color, power and battery management in Creator Center. Especially the last one allow me to set battery charging limit and CPU power throttle in just a few clicks, which is so handy, keeping my battery health and usage time very well. Some hardware couldn’t work either in that Manjaro installation, like the micro SD card reader and the fingerprint sensor. Even the wireless module couldn’t always be detected. Since then, I chose to stick back with Windows and WSL.

Even so, I can’t stop thinking about using Linux as my daily system. The smooth and elegant UI/UX that Gnome DE gave is unforgettable. (Especially I can never get comfortable with the dull taskbar and the non-tabbed file explorer in Windows 10) Furthermore, while Linux should be one of my major career skills, I have a feeling that my experience with it is fading. I know that even if I don’t have the energy to dive into a serious Linux project at the moment, I should still work with Linux more often, passively refresh my knowledge. So, even if I expect that installing Linux on my laptop may not give me the best all-rounded user experience, and I may encounter system problems from time to time, spending extra time to resolve them (in some sense it is what I want now), I still want to give it a try again.

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《This War of Mine》— 那些在戰火中求存的百姓們

在俄羅斯入侵烏克蘭後,波蘭遊戲開發公司11 bit studios隨即宣佈將旗下反戰遊戲《This War of Mine》未來一週的收益全數捐贈予烏克黑蘭紅十字會(相關公佈),同時遊戲亦正在以25折發售,鼓勵人們購買。在消息宣佈後他們在短短一日就已籌得16萬美金收益。

關於《This War of Mine》,從14年首次接觸後就感受到它是一款別具意義的遊戲,後來它更成為了波蘭教育部針對道德、哲學和戰爭的推薦教材。青鳥一直以來都想介紹一下這部遊戲,今次順水推舟將以前還沒有購入的DLC全數購入,重新體會,並向大家推介一番。

遊戲一開始會從兩組角色中隨機選擇一組作為故事開端。以上是以記者Katia、廚師Bruno,以及足球名星Pavle為組合的故事開端。往後亦會有更多的角色組合解鎖供玩家選擇。
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德國DHL智能櫃寄包裹初體驗

寄包裹總是一件麻煩的事,在外地更甚。找紙箱、貼地址、度高磅重,已經費時失事,最麻煩更是要在辦公時間到郵局排長龍,天寒地凍、重重防疫措施加上言語障礙實在令人卻步。但原來,現在用智能櫃就可以完成投寄,節省不少功夫!

這次我需要退回一件從網店購買的貨物,而整個投寄過程,我需要的材料就只有當初寄件來的紙箱和封箱膠紙,其餘步驟一律在網上和智能櫃輕鬆處理,連郵票和地址都無需自行列印,完全不用煩惱有什麼是難以準備。

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德國疫情第二秋之觀察

8月以來,德國的疫苗供應步入穩定,防疫措施亦逐步放寬。很多人——尤其是已完成接種疫苗的人,生活已比一年前自由得多。不過,疫情是否正步向終結呢?從今日(10月27日)德國時代周報的統計圖表作一點觀察。

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【弗賴堡探索】7分鐘遊Dreisam

世界上大多數的城市,少不了有一個孕育它的水源,而900年來一直孕育著弗賴堡的,是一條名為Dreisam的河流。它從西住東流與另一條名為Elz的河流匯合,最終流入萊茵河。弗賴堡古城即倚Dreisam北岸而建。

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My Journey to RIME-Array v2.0

This post is about a Chinese input method. The Chinese version of this post can be found here.

If you want to know more about this amazing Chinese input method, you may find an English tutorial at FISH UP.

Since a year ago, I realized that RIME is a highly customizable input method engine. I see it as a sustainable platform to develop Array30 Chinese input method, which is an easy-to-learn and efficient Chinese input method. Then I started developing the rime-array configuration on RIME repository to rebuild a number of important input features that the official Array had defined. The changes were accepted and became v1.0. From time to time, I still think how to further improve this configuration to make it more suitable to all general Array users and to provide more useful features.

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RIME行列方案v2.0:傳統功能趨近完備

一年前當我發現了RIME輸入法引擎的高自訂性潛力後,就將原本在RIME上那個功能殘缺不全的行列30方案加以整理以重現多個行列的基礎輸入方式,修改更成功納入RIME官方碼庫成為v1.0。及後我仍不時探討如何進一步改善RIME行列,令其更符合普羅行列輸入法用家的使用習慣以及在此基礎上提供更好用的功能。

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LikeCoin ISCN初體驗

LikeCoin最近完成「FoTan」更新,ISCN正式推出了。它為上傳到區塊鏈檔案系統(如IPFS)上的內容提供元資料紀錄(就是作者資料、授權條款、內容概要等基本資料),有利搜尋、關聯、證明作品的存在和所屬等。記憶中ISCN這種概念在LikeCoin白皮書中早有提及,亦和近期火熱的NFT Non-fungible token有很多相似的地方,只差在ISCN還未發展到像NFT將數碼內容商品化的地步,但猜想ISCN未來發展應該是針對營造自由開放的出版生態和妥善紀錄珍貴的數碼檔案而非方便買賣。

剛剛我也將一張近期拍攝的相片註冊成ISCN感受一下。

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疫苗中心內的德文小尷尬

市內的大型活動及展覽中心被徵用作疫苗中心

去打疫苗,最尷尬的情況是和工作人員對答。自問德文水平還是十分勉強,當面對答通常撐不了三句就要舉手投降,但這次還是硬著頭皮嘗試撐到最後一刻,最後得出兩種不同的尷尬。

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大人的二戰戰棋遊戲經典—Advanced大戰略

最近心血來潮又想重溫Advanced大戰略2001(下稱Advanced大戰略為AD),這是一款我從小以來都念念不忘、卻又一直無法玩完的戰棋遊戲,也可能因為它的潛移默化令我日後對二戰歷史和兵器產生興趣。

自己初次接觸大戰略遊戲應該是Sega Mega Drive上推出的第一代《Advance大戰略 德國閃擊戰》,那時只有幾歲人仔,只能看著父親日以繼夜地玩。後來到Dreamcast的 《AD98復刻版》和《AD2001》 推出,父親又買了回來。這時候我終於可以自己玩,但這種高深的遊戲對於當時的我來說還是無力應付。直到近十年八載對二戰歷史和兵器認識多了,又恰巧找到回了PC版的《AD》系列來玩,才終於能明白到系統的設計和各種兵器的特性,真正感受到遊戲的魅力所在。

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